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November 20, 2012
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:iconraethalis:
Can't say much here :shrug:

I'm having some issues with Photoshop and am going to have to reinstall it... Might take a while to get this problem I'm having sorted out :noes:
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:icondamselnlace:
I wonder who he ate?
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:iconraethalis:
*RaeThalis Nov 24, 2012  Hobbyist Digital Artist
Probably the person sleeping in that bed :shrug:
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:iconmaurosdragon:
Very nice ^..^ Looks a bit like the bump mapping might be backwards though? The scales seem to go in rather than out.
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:iconraethalis:
*RaeThalis Nov 22, 2012  Hobbyist Digital Artist
This one I used normal mapping and it didn't give an option for "up / down" like bump mapping did, only Tangent Space/World/Object.

However, it probably is inverted because of how Vray handles bump and normal maps. With Bump maps a negative value is needed (-0.67 is usually best for scales on reptiles. -1.00+ for rocks and stuff), so I just went with that assuming normal maps needed a negative value too. I guess I was wrong ^^; (I usually just use bump maps X3 )
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:iconmaurosdragon:
Ah, I see. Yeah, since normal maps operate on the X and Y as well as the Z, up/down wouldn't describe the effect fully. I suppose the up/down toggle on bump maps flips whether black is maximum depression, or maximum bump. That should have the same effect as using a negative value or positive value though. I dunno the internals of v-ray though since I've never used it.

I haven't really used normal mapping myself either. Probably will start to when I finally reach the level where I can accurately model a higher resolution model to generate the normal map from.
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:icononlyanaccount:
Must be related to the morning feeding snake.
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:iconlentius:
:la: :la: :la:
Yay snakes, haha. :love:
x3
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:iconmikoc5:
Aww, love the mouth.
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:iconspydigger:
~spydigger Nov 20, 2012  Hobbyist Writer
*pasted out inside the snake* I really like snakes. Even if they're friendly.
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:iconraethalis:
*RaeThalis Nov 20, 2012  Hobbyist Digital Artist
Pasted out? o_O
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